The Certificate of Achievement in Educational Immersive Media is designed to provide educators and instructional designers with the knowledge and skills needed to design, develop, and implement immersive media experiences for learning. The program covers the principles and history of immersive media in education, software and hardware tools for creating immersive media, and how to integrate immersive media into curriculum and instruction. Students will learn how to evaluate and use existing immersive media resources, as well as how to use data and analytics to evaluate the impact of immersive media on student learning and engagement. Upon completion of the program, students will have gained a comprehensive understanding of immersive media in education and will have the skills to create and implement immersive media experiences that enhance student engagement and learning outcomes.
While this program can be completed on its own, the intention is that this certificate is a natural pathway for completers of the Online and Blended Instruction Program. Between 25 and 50 students annually are projected to complete the program initially. This estimate is based on current completion numbers for the Online and Blended Instruction program, with an understanding that not all students will continue on to the immersive media specialization. As this technology grows and access/ interest expands, it is highly likely that the program may transition to a more robust certificate focused exclusively on Immersive Media, and will eventually be completely separate from the Online and Blended Instruction Program. In five years, as many as 100-200 students could potentially complete the program each year.
Students will be able to…
Understand the principles and history of immersive media in education, including its role in fostering engagement and learning.
Develop the ability to design and create immersive media experiences for various learning contexts and audiences.
Use various software and hardware tools for creating immersive media.
Understand how to integrate immersive media into curriculum and instruction, and evaluate the effectiveness of these experiences in enhancing learning outcomes.
Learn how to evaluate and use existing immersive media resources in education, including VR/AR apps, games, and simulations.
Understand the ethical and legal considerations in creating and using immersive media in education, including issues related to privacy, accessibility, and intellectual property.
Learn how to collaborate and communicate effectively with other educators and experts in the field of immersive media in education.
Develop the ability to design and implement assessment and evaluation strategies for immersive media experiences.
Understand the current trends and future directions of immersive media in education, and be able to identify opportunities for innovation and research in the field.
Students will take 14 core units and select 4 units from a list of restricted electives
(Y1 or S1)
|Linc 75A||Intro to instructional design and technology||3||Y1F|
|Linc 79A||Intro to Immersive Media||2||Y1F|
|Linc 75C||Designing Online INstruction||3||Y1W|
|Linc 79B||Socio Emotional Learning through Immersive Media||2||Y1W|
|Linc 79C||Educational Exploration through Immersive Media||2||Y1S|
|Linc 79D||Collaboration in Virtual Educational Environments||2||Y1S|
|Linc 57A||Welcoming and engaging students in the online environment||3||Y1F|
|Linc 93B||Assistive Technology and Universal Access||1||Y1F|
|Linc 98||Teaching and Learning in the Digital Age||1||Y1 F|
|Linc 57B||Creating Community in the Online Environment||3||Y1W|
|LInc 90B||Online Collaboration Tools||2||Y1W|
|Linc 58||Global PRoject Based Learning||2||Y1W|
|Linc 67||Designing Web based learning projects||1||Y1S|
|Linc 95B||Technology Ethics and Educational Law||1||Y1S|