The Certificate of Achievement in Game Audio I provides opportunities for career preparation by providing courses that meet workforce needs. Game audio content development skills are highly desirable not only in the game audio industry, but also in related industries including sound design for film and television, music composition for film and television, theatre sound, and sound for interactive media. This program provides a solid technical background in game audio concepts and applications including dialog recording, foley recording, field recording, sound effects design, sound library management, music composition, and cinematic post-production. The outcomes of the program align with industry standards for game audio careers. Furthermore, the courses in this certificate will scale up to additional Certificates of Achievement and the AA degree in Music Technology.
The courses average 10-46 students per course. The number of projected completers per year is 12. These figures are based on the number of students completing existing Music Technology courses between the years 2017-18 and 2018-19. There is a high demand for professionals with game audio skills in the local job market, as well as in other regions of California.
The Certificate of Achievement in Game Audio I prepares students to be competent creators of audio content for video games while providing the opportunity to gain skills necessary to advance their careers.
Program Learning Outcomes:
· Apply basic principles of audio engineering, sound design, and music composition to create audio content for video games.
· Execute an original game audio project under the supervision of faculty or a professional mentor.
To complete the certificate, students will have to complete 12 core units and 4 restrictive elective units.
(Y1 or S1)
|MTEC 55A||Introduction to Game Audio||4||Y1 Fall|
|MTEC 55B||Advanced Sound Design||4||Y1 Winter|
|MTEC 55C||Music Composition for Games||4||Y1 Spring|
or MDIA 13
|Video Games and Pop||4||Y1 Spring|