This course allows students to pursue an in-depth study in Early Childhood Education with a focus on Science, Technology, Engineering, Art and Mathematics (STEAM). Examination of child development theoretical approaches to teaching STEAM will be applied in a developmentally appropriate and culturally relevant environment. Students will complete hours of field-based experiences at an approved setting. Course content will align with federal, state and local standards.
CoreCourses:
CH DEV 2 – 20 sections offered per year – 800 students
CH DEV 36 and CH DEV 37 – 2-4 sections offered per year – 30 students
CH DEV 3 – 20 sections offered per year – 840 students
CH DEV 4 – 18 sections offered per year – 756 students
CH DEV 7 – 15 sections offered per year – 630 students
CH DEV 34 – 8 sections offered per year – 320 students
CH DEV 18 – 1 section per semester until demand increases – 20 students
Total Estimated Potential Enrollment in core courses annually: 3396 students
Estimated completers by the end of year 2: 40 students
Estimated completers by the end of year 5: 250students
PLO: Create a developmentally appropriate and culturally relevant curriculum experiences and quality environments.
CLO: Design and implement developmentally appropriate Science, Engineering, Technology, Art and Mathematics (STEAM) learning experiences for young children.
The overarching goal is to develop a regional “Careers in Education” pathway model with a particular focus on STEAM (science, technology, engineering & mathematics) and CTE (Career Technical Education), to be integrated into the Guided Pathways initiative through the completion of the Child Development STEAM Certificate of Achievement. This certificate will prepare students to design and implement developmentally appropriate Science, Technology, Engineering, Art and Mathematics (STEAM) learning experiences for young children.
Course Objectives:
Identify and distinguish the principles of Science, Technology, Engineering, Arts and Mathematics (STEAM).
Explain and analyze the integration of STEAM to encourage and include all genders and abilities in an Early Education learning environment.
Design and apply developmentally and culturally relevant SCIENCE activities and environmental set-ups.
Design and apply developmentally and culturally relevant TECHNOLOGY activities and environmental set-ups.
Design and apply developmentally and culturally relevant ENGENIEERING activities and environmental set-ups.
Design and apply developmentally and culturally relevant ART activities and environmental set-ups.
Design and apply developmentally and culturally relevant MATHEMATICS activities and environmental set-ups.
Evaluate and assess educational standards towards the facilitation of a STEAM curriculum within the role of the early childhood educator.
College competencies:
I. Academic Skills · Critical Thought- Analyze and synthesize information, draw reasoned conclusions · Communication- Listen critically in order to receive, interpret and respond to verbal information, speak coherently and appropriately for various audiences and situations, read with understanding, present ideas and information effectively for specific purposes through written statements · Information Competency and Research- Recognize and articulate the need for information, find data effectively and efficiently in a variety of sources
II. Personal Growth and Enrichment · Civic Engagement- Take responsibility to serve others in the community · Enrichment of Life- Appreciate diverse creativity in art, dance, music, theatre, and literature, Enjoy the stimulation resulting from intellectual curiosity and the acquisition of knowledge, manage time and resources effectively, develop leadership skills
III. Cultural and Global Awareness · Cultural Respect and Tolerance- Respect individual racial, ethnic, gender, and sexual orientation differences, and those with physical, mental and emotional disabilities, practice tolerance toward individuals from different religions, cultures and traditions, and those who express differing political views
This program requires 16 units of courses focused on theory, curriculum and observation within STEAM. Students will sequence the courses to also work toward teaching permits and degrees simultaneously.
Students will start with more basic courses without prerequisites, then move onto the STEAM course and observation courses.
Course | Title | Units | Year/Semester (Y1 or S1) |
---|---|---|---|
CH DEV 2 | Early Childhood Principles and Practices | 3 | s1 |
CH DEV 3 OR CH DEV 36 CH DEV 37 | Creative Experiences for Children I Literature for Early Childhood Literature for School Aged Children | 3 1 2 | s1 s1 s1 |
AND | |||
Ch DEV 4 | Creative Experiences for Children II | 3 | s1 |
Ch DEV 7 | Introduction to Curriculum in Early Childhood Education | 3 | s2 |
CH DEV 34 | Observing and Recording Children's Behavior | 3 | s2 |
CH DEV 18 | STEAM for Early Childhood Educators | 2 | s2 |
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