The game design associate in arts degree provides students with a strong foundation in the fundamental aspects of game design.Students will learn the skills to develop games including game engine integration. Courses present material that will take the student through the production process and workflow game design. The program goal is to provide the skills necessary to enter this growing, professional field.
The types of industries that employ individuals with game design skills include game design, game development for the web, and assets for game production. Advanced students have the opportunity to create portfolios to prepare for game design careers.
To earn an associate in arts degree with a major in game design, students must complete each course used to meet a major requirement with a āCā grade or higher. Degree requirements can be completed by attending classes in the day, evening, online, or a combination of those. Some courses may satisfy both major and other general education requirements;however, the units are only counted once.
Estimated Headcount, FTES,and Completer Projections
Unduplicated Headcount | ||||
---|---|---|---|---|
Year 1 | FA | 90 | SP | 90 |
Year 2 | FA | 90 | SP | 90 |
Projected Annual FTES | |
---|---|
Year 1 | 55.54 |
Year 2 | 55.54 |
Annual Completers | ||
---|---|---|
Year 1 | FA | 15 |
Year 2 | FA | 15 |
No additional students as no new course are developed or added. We do expect that more students will earn this specialized degree, since it is now focused purely on Game Design and the number of units in the major have been reduced.
The program goal is to provide the occupational skills necessary to enter this growing, professional field in game design and related fields. Some examples of job titles in which students may use game design skills are as a video game designer, special effects artist and dynamic simulation designer.
Upon completion of this program, students will be able to:
A. develop technical proficiency using computer hardware and software appropriate to the game design or 3D design industry.
B. visually and verbally conceptualize in a clear and concise way the artistic/technical direction for a game design project.
C. articulate,analyze, and evaluate the meaning in creative projects, including social contexts and ethical choices.
D. work collaboratively within a creative team.
E. develop a professional portfolio of work.
Course | Title | Units | Year/Semester (Y1 or S1) |
---|---|---|---|
ARTDM-105 | Introduction to Digital Imaging | 3 | Y1 |
ARTDM-160 | 3D Modeling and Animation I | 3 | Y1 |
ARTDM-161 | 3D Modeling and Animation II | 3 | Y2 |
ARTDM-167 | Digital Animation | 3 | Y2 |
ARTDM-180 | Game Design I | 3 | Y1 |
ARTDM-181 Game Design II 3 Y1/Y2
Plus at least 3 units from:
ARTDM-115 Digital Interface Design 3 Y1/Y2
COMSC-110 Introduction to Programming 4 Y2
DRAMA-122 Basic Principles of Acting 3 Y1/Y2
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